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Backbone game switch
Backbone game switch









backbone game switch backbone game switch backbone game switch

It makes the entire premise seem utterly purposeless. My issue is that the ending doesn't resolve anything even slightly. My problem has nothing to do with the game being vague or "open ended". Reminds me a lot of Ryan Johnsons Star Wars film and how he didnt seem to understand very simple elements of writing a meaningful coherent satisfying story. It just comes across as a first draft that they rushed (story wise).Įntirely unsatisfying and poor attempt at writing. It isnt even that evil cant be stopped - but rather try to stop evil and you get burned. More importantly what is the moral of the story? Its better to allow evil to exist than to stop it? Don't do your part in making a safer community? As it is its just a big jumbled mess of conflicting ideas with none of them fully explored. If it can clone people why does it just kill us? I think they should have made it lead somewhere where we do fet some resolution to the previous plot points, or just cut it out, or make it the central theme. I also don't really understand why the artifact does nothing but kill us. Its a big "F You" to the player and makes most of what we did a complete waste of time. None of the protganists motivations get resolved. Its too different from everything else the game has built up. It introduced a whole new scifi element into what is supposed to be a noir style adventure game about people going missing and canabalism. Personally I think everything revolving around the artifact was a misstep. I was playing as a sad guy, who got a glimmer of hope, just to die all alone for unexplained reasons. It felt like the game skipped over a lot of stuff and that the character development of Howard got really muddled toward the end. I’d much rather have played through a game with the story from Act 1–3, Howard slowly getting worse and worse and never seeing Renee again just made me incredibly sad and at a loss for understanding why it even had to happen, as it didn’t really add anything to the game for me. I was so in love with the vibe, music and premise I’d come to love from the Prologue, it just didn’t fit in for me. And don’t get me wrong, I’m a sci-fi and dystopian future-geek, as well as an appreciator of cool twists on classic themes, but I just couldn’t get into the whole artifact thing. I’d been waiting for and hyping this game up for such a long time, expecting a medium length game more in theme with the story presented in Act 1. With another ending, I'd give it a 9/10, but right now, it's more a 7. I really love the game and appreciate what it's trying to do, but the last two acts really bring it down a notch. Maybe H&R learn too much and have to flee over the wall, which could still end the game in the same spot and open the way to a Backbone 2 with H&R alive.Įh, I'm just torn about it. Instead, give us some more interactions between Howard and Renee (ship ship ship :3), maybe a confrontation with the Apes etc. I think it'd've been better to throw out the Artifact as a central plot device and rather just make it a sidepiece. But the story just makes it kinda frustrating towards the end to play. I love the premise, the world, the characters, and the visuals, oh my god the visuals. Clarissa, the Apes, the missing girls, Renee, the wall, all of that just goes out the window, you don't get anymore infos on them until the last couple of scenes in the game, and then it's just over. Question is just, how does any of that connect to the Murder-Mystery or Clarissa's revolution? One second, you go to Science City to continue your investigation, and then the game just abandons the investigation because of the Artifact. They also had some kind of virus that changes your DNA, which probably transformed the Animals into the dominant species. I mean, if I had to guess, I'd say humans caused some sort of apocalypse. No attacks, prejudice and discrimination.Plot themes: corruption, discrimination, prejudice, society and personality.Inspiration: Vancouver, film noir, neo-noir, retrofuturism, dystopian fiction.Gameplay: cinematic detective adventure with stealth and action elements.French, German, Japanese, Chinese, Spanish TBA Developer: EggNut, based in Vancouver, Canada.As a raccoon private detective Howard Lotor solve impossible cases, interrogate witnesses, explore the intriguing and lore-filled world around you, and sneak your way to safety using smell-based stealth mechanics.īackbone tells a story about how the environment shapes us, and how we influence it in return. Backbone is a pixel art cinematic adventure with stealth and action elements inspired by film noir.











Backbone game switch